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- on stringDown
- set chButton to the clickOn
- set the locV of sprite the clickOn to the locV of sprite the clickOn + 2
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the locV of sprite the clickOn to the locV of sprite the clickOn - 2
- if rollOver(chButton) then
- return 1
- else
- return 0
- end if
- end
-